Tuesday, 12 January 2016
Badges
In this lesson we were told to go on to moodle and look at that step by step instructions on how to make a badge so we did and we mainly used tools like the ellipse tool of course and just the bevel and text tool. I also wanted a rainbow badge so i went on to YouTube and followed a step by step tutorial on how to make a rainbow template colour and ended up creating that one that you can see above and on the far right.
Evaluation
For this project we were asked to come up with our own 8 bit game and we had to choose from these three story lines. I picked the bottom one that you can see on the picture below where trees and plants can talk and the aim is to bring the evil corporation down while playing as a mammal.
So we were basically asked to think up of the story line for the game, create our own characters from scratch and to design our own backgrounds for our games, basically designing EVERYTHING that we need but not yet actually making it come alive. We also had to incorporate a secret into the game but ill come to that later on.
I did a lot of secondary research of games like Mario, Sonic, Pokemon and Pac-Man. In this research i found that even the simplest game can be a worldwide success and it doesn't need to be all high definition graphics etc.
My pre-production for this was pretty decent. I came up with the whole story for this game while i was having a shave at home but i added and subtracted parts at college to make it better. It also helped that we did research tasks on apps and game Easter eggs and was taught how to create business cards and badges etc.
My actual designing went pretty decent really, i had an idea and i followed it through. There were no mess ups where id accidentally deleted my work or anything but i used a load of tools on Photoshop! I also designed a cool explosion on illustrator then pasted it onto my Photoshop work. I used tools like the text and shape tools and coloring. These were massive in my game making as everything has to come from you so imagination and the shape/colour tools are key, I also used the duplicate tool for when i needed to make a lot of one object like the fire in the game or the background of the second part of the game which probably took the longest time to do to be honest but seeing the end product is worth it. I used the pen tool to draw my clouds in the game and other things and I also used the paint bucket tool to fill in colors, on a few other shapes I used the bevel and drop shadow feature which you can open by simply double clicking on your layer which came in handy for making certain objects stand out more. I actually learnt myself hoe to create my own rainbow template for objects by going on to YouTube and following the step by step tutorials someone showed me on creating my own rainbow template and then i added it on to the rainbow collectible balls and just faded red into black for the evil ones that you die if you run into. Finally I went on to illustrator and designed the "Kaboom" that goes off when you defeat the evil corporation and but then pasted that into Photoshop. All these skills that I have acquired throughout lesson have helped me to design a really cool game.
The age rating for this game would be something like a 3+ because it has no violence, blood or swearing. My inspiration for this was like a Pac-Man/Sonic/Mario type of simple yet addicting game that you play. Here are the pictures below for you to see of my game.
Overall I would say that my assignment meets the criteria and I am happy with it. If i could change something or do one thing differently then it would be the colour scheme of my designs as I think some of the colours that I have chosen clash with each other a bit too much.
So we were basically asked to think up of the story line for the game, create our own characters from scratch and to design our own backgrounds for our games, basically designing EVERYTHING that we need but not yet actually making it come alive. We also had to incorporate a secret into the game but ill come to that later on.
I did a lot of secondary research of games like Mario, Sonic, Pokemon and Pac-Man. In this research i found that even the simplest game can be a worldwide success and it doesn't need to be all high definition graphics etc.
My pre-production for this was pretty decent. I came up with the whole story for this game while i was having a shave at home but i added and subtracted parts at college to make it better. It also helped that we did research tasks on apps and game Easter eggs and was taught how to create business cards and badges etc.
My actual designing went pretty decent really, i had an idea and i followed it through. There were no mess ups where id accidentally deleted my work or anything but i used a load of tools on Photoshop! I also designed a cool explosion on illustrator then pasted it onto my Photoshop work. I used tools like the text and shape tools and coloring. These were massive in my game making as everything has to come from you so imagination and the shape/colour tools are key, I also used the duplicate tool for when i needed to make a lot of one object like the fire in the game or the background of the second part of the game which probably took the longest time to do to be honest but seeing the end product is worth it. I used the pen tool to draw my clouds in the game and other things and I also used the paint bucket tool to fill in colors, on a few other shapes I used the bevel and drop shadow feature which you can open by simply double clicking on your layer which came in handy for making certain objects stand out more. I actually learnt myself hoe to create my own rainbow template for objects by going on to YouTube and following the step by step tutorials someone showed me on creating my own rainbow template and then i added it on to the rainbow collectible balls and just faded red into black for the evil ones that you die if you run into. Finally I went on to illustrator and designed the "Kaboom" that goes off when you defeat the evil corporation and but then pasted that into Photoshop. All these skills that I have acquired throughout lesson have helped me to design a really cool game.
The age rating for this game would be something like a 3+ because it has no violence, blood or swearing. My inspiration for this was like a Pac-Man/Sonic/Mario type of simple yet addicting game that you play. Here are the pictures below for you to see of my game.
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